Game #106 Harbinger vs Old Witch3

I played :

Protectorate Army – 75 / 75 points
[Theme] The Faithful Masses

(Harbinger 1) The Harbinger of Menoth [+24]
– Devout [9]
– Templar [15]
– Hierophant [0(3)]
Allegiant of the Order of the Fist [3]
Allegiant of the Order of the Fist [3]
Champion of the Order of the Wall [8]
Champion of the Order of the Wall [8]
High Paladin Dartan Vilmon [0(6)]
Reclaimer Gatekeeper [3]
Rhupert Carvolo, Piper of Ord [4]
The Covenant of Menoth [0(4)]
Wrack [1]
Choir of Menoth (min) [4]
Horgenhold Forge Guard (min) [10]
– Attendant Priest [3]
Idrian Skirmishers (min) [9]
– Idrian Skirmisher Chieftain & Guide [5]
Idrian Skirmishers (min) [9]
– Idrian Skirmisher Chieftain & Guide [5]

VS

Grymkin Army – 75 / 75 points
[Theme] Bump in the Night

(Old Witch 3) Zevanna Agha, The Fate Keeper [+27]
– Frightmare [9]
– Gorehound [6]
– Skin & Moans [15]
Cask Imp (2) [1]
Glimmer Imp [0(4)]
Glimmer Imp [0(4)]
Lord Longfellow [0(6)]
Dread Rots (min) [7]
Hollowmen (max) [13]
– Lantern Man [3]
Mad Caps [4]
Mad Caps [4]
Murder Crows [9]
Neigh Slayers (max) [12]
Neigh Slayers (max) [12]
Twilight Sisters [7]

Grymkin was led by Tomasz Tutaj.
My WTC teammate and one of the best Polish players.

I’m going first.

Note:
Almost the whole Grymkin army was proxed!

Deployment :

Left Idrians prey at Neigh Slayers.
Right Idrians prey at Hollowmen.

Harbinger ran behind the wall.
Rest of the army also ran.

Old Witch cast Windstorm.
Grymkins stayed outside of Idrians shooting range.
Only Dread Rots ran as far as possible.
Cask Imps ran randomly ahead.

End of 1st round :

I can not do much this turn (Windstorm).
But… if I shot few Dread Rots, 3 or 4 Idrians + Champion will be able to charge Skin & Moans.
I managed to shoot disturbing models.
Harbinger cast Guided Hand on Idrians + Crusader’s Call.
So, Idrians + Champion charged at Skin & Moans, leaving him on 1 hp 🙁
Let’s hope that Beast will burn in the next turn..
Monks said +4 DEF and came to the circle zones.

Skin & Moans is still burning.
I needed to roll “7” to burn him.
Unfortunately, I roll less and he survived.
Murder Crows came from Ambush and ran to the left zone.
Old Witch cast Windstorm again.
She also shot at right Champion to Blind him.
Lantern Man used Ghost Light to move my Champion three inches away and turn him around.

0-0 on the scenario.

End of 2nd round :

Harbinger cast Guided Hand on Dwarves + Crusader’s Call.
She also said FEAT.
Dwarves took care of few Murder Crows.
They also did a few dmg to the objective.
Monks stayed in their positions.
The Covenant of Menoth came forward and said “No spell casting in my cmd!”.

Skin & Moans ran to the safe place.
Old Witch shot at two Dwarves to Blind them.
Cask Imps just randomly ran and set my models in fire.
Rest of the army killed as many models as possible.

Still 0-0 on the scenario.

End of 3rd round :

Dwarves tried to destroy objective, but without success.
Harbinger cast Rebuke at right Neigh Slayers.
Templar get Pathfinder from objective.
He came a little bit forward and killed few models.
Monks stayed in their positions.

Grymkins took care of my Idrians and Vilmon.
They also tried to kill Monks, but without success.

Still 0-0 on the scenario.

End of 4th round :

Rounds 5, 6 and 7 were very fast.
We had little time on the clock and we only did the most important things.
There was not even time for pictures.

The Templar got rid of objective = 1 scenario point for me.
The Covenant of Menoth and Devout contested the middle zone.
Monks were still standing in the circle zones.

So, 1-0 on the scenario.

Last, 7th round belongs to Tomek.

Glimmer Imp ran towards the right Monk, to gave him -2 DEF.
Gorehound came to Monk’s back, boost to hit and he hit!
After hit, the Gorehound pulled him out of the zone.

The game ended 1-1 on the scenario.

In this situation, to determine the winner, it is necessary to count who killed more army points.

Unfortunately, I killed less and I lost the game.

End of the game :

A few words after game :

  • Stupid Gorehound!
    But this is only my fault.
    I should set the Monk deeper in the zone.
  • On the other hand, if the Monk could not be pulled out of the zone, Tomek would have destroy an objective then.
    The result of the game would be the same.
  • MVP?
    Mad Caps.
    I could not get rid of them (Windstorm).
    Cask Imps “auto hits” and cont fire are always good vs Harbinger’s army.

Leave a Reply

Your email address will not be published. Required fields are marked *